Emergence in Games — Penny Sweetser (2008)
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Book Description
The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered and a hands-on tutorial and case study allow the reader to the put the skills and ideas presented into practice.
Book Details
- Author: Penny Sweetser
- Publisher: Cengage
- Published Date: 2008
- Published Year: 2008
- Language: English
- ISBN-13: 9781584505518




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